![]() ![]() Then again, I kinda wish in the endgame, there was a deep core drilling station you could build (would obviously be massive) which would provide resources beyond anything you could really find on the surface, it'd just take a while to become effective, as it'd bring mostly stone, produce absurd pollution, and gradually it'd start producing other resources over time, the amount and quality of the resources building over time. would make playing of a heavily water-filled world more difficult/interesting. Like i dunno, water platforms, maybe aliens that only spawn in water, submarines maybe. Though personally i wish there was just something to do with water, other than having it be just an obstacle. You could build a pollution collector early on that takes pollution and stores it, to be pumped into a nearly water source, but the trade-off would be that eventually the water would dry up, turning into land tiles, though it would take alot of pollution per tile, since lakes are so deep you can't move more than 1 tile into any body of water. I think if there was anything you could build to absorb pollution, I think it'd be related to either plants or water. ![]() ![]() You can reduce pollution up to 80% for any thing with efficiency modules. It was answered, but yeah pollution is represented by a red field on the minimap if you press shift or alt. Yeah, if you make sure to kill the aliens before they an evolve, it prevents them from becoming a real threat. ![]()
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